AI Insights · Timothy · April 2023
Top Down Games on iOS in Brazil: Q1 2023 Performance
In Q1 2023, top down games like Candy Crush Soda Saga and Brawl Stars showed varied trends in downloads, revenue, and active users in Brazil, reflecting diverse user engagement and monetization patterns.
In the first quarter of 2023, the performance of top down games on the iOS platform in Brazil showcased diverse trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into the performance of the top 5 games: Candy Crush Soda Saga, Brawl Stars, League of Legends: Wild Rift, 8 Ball Pool™, and Clash Royale.
Candy Crush Soda Saga observed a steady revenue stream, reaching approximately $32K in the week of February 20. Downloads peaked at nearly 9K in the week of January 23 but gradually declined to around 4.3K by the end of March. Active users experienced fluctuations, peaking at 83K in January and ending the quarter at around 75K.
Brawl Stars saw a significant drop in revenue from $62.6K at the beginning of the quarter to about $13.9K by the end of March. Downloads also decreased from 21.9K to 9.6K over the same period. The game’s active users declined from 261K to 164K, indicating a downward trend in user engagement.
League of Legends: Wild Rift had a notable revenue peak of $52.1K in early January, but this declined to $13K by the end of March. Weekly downloads remained relatively stable, averaging around 8K to 10K throughout the quarter. Active users also showed a slight decline, from approximately 106K to 89.5K.
8 Ball Pool™ maintained a consistent revenue stream, hovering around $20K to $24K throughout the quarter. Downloads started at 65K in late December and settled around 49K by the end of March. The game retained a large user base, with active users slightly decreasing from 1.2M to 1.06M.
Clash Royale experienced a varied revenue trend, peaking at about $34K in early January and ending March at approximately $17.3K. Downloads fluctuated, peaking at 21.5K in late December and stabilizing at around 16.4K by the end of March. Active users saw a downward trend from 636K to 511K over the quarter.
These trends highlight the dynamic nature of user engagement and monetization in the mobile gaming market. For more detailed insights and data, visit Sensor Tower.